Unity DOTS & ECS (2025 Intermediate Guide)
Unity DOTS & ECS (2025 Intermediate Guide) — Build High-Performance Games Unity’s Data-Oriented Technology Stack (DOTS) is a game-changer for performance-heavy projects. Unlike traditional GameObjects, DOTS enables multi-threading , cache-friendly memory layout , and mass-scale simulation — letting you run thousands of NPCs, bullets, particles, or AI units effortlessly. If you want to build ultra-fast systems such as boids, RTS armies, open-world simulations, or bullet-hell games , DOTS gives you unmatched power. 📘 Table of Contents What Is DOTS? Why Unity Introduced DOTS ECS Basics: Entities, Components, Systems DOTS vs GameObjects (Comparison) Burst Compiler — Massive Speed Boost Jobs System Explained Creating Entities (3 Methods) Movement System Example Unity DOTS Workflow Performance Benchmarks DOTS Use Cases — When To Use It Memory & Cache Optimization DOTS Limitations (2025) FAQ — Common DOTS Questions ...