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Showing posts from December, 2025

Unity 6 Performance Optimization Checklist (2026) — Boost FPS on Mobile & PC

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Unity 6 Performance Optimization Checklist (2026) — Boost FPS on Mobile & PC Unity 6 brings powerful new features, but performance issues like low FPS, stuttering, overheating, and high memory usage are still the #1 problem developers face — especially on mobile and low-end devices . This Unity 6 Performance Optimization Checklist (2026) is a practical, step-by-step guide you can follow before every release to ensure your game runs smoothly on Android, iOS, PC, and WebGL. 📑 Table of Contents 1. Use Unity Profiler Correctly 2. Fix CPU Bottlenecks 3. Optimize GPU & Rendering 4. Reduce Memory & GC Spikes 5. Optimize Assets (Textures, Audio, Models) 6. Script Optimization Best Practices 7. Build & Player Settings 8. Mobile-Specific Optimization Tips 9. Final Pre-Release Checklist 🔍 1. Use Unity Profiler Correctly Never optimize blindly. Unity 6 includes an improved Profiler that shows exactly where your performance i...

Unity DOTS Performance Debugging & Profiling (2026) — Find Bottlenecks Like a Pro

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Unity DOTS Performance Debugging & Profiling (2026) — Find Bottlenecks Like a Pro 📑 Table of Contents 1. Why DOTS Performance Debugging Matters 2. Using Unity Profiler with DOTS 3. Profiling ECS Systems 4. Debugging Jobs & Scheduling 5. Burst Inspector & Burst Debugging 6. Memory & Chunk Analysis 7. Common DOTS Performance Mistakes 8. DOTS Performance Checklist (2025) 9. Related Posts 🚀 1. Why DOTS Performance Debugging Matters Unity DOTS is designed for extreme performance, but poor architecture or incorrect system usage can still cause bottlenecks. Common symptoms include: Unexpected CPU spikes Low FPS despite using DOTS Jobs running on main thread Burst not compiling correctly Proper profiling ensures you actually gain the 10×–100× performance benefits DOTS promises. 📊 2. Using Unity Profiler with DOTS The Unity Profiler is your first tool for identifying ECS bottlenecks. ✔ Enable Profiler ...

Advanced Unity DOTS & ECS (2025 Pro Guide) — Jobs, Burst & High-Performance Systems

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Advanced Unity DOTS & ECS (2025 Pro Guide) — Jobs, Burst & High-Performance Systems 📑 Table of Contents 1. Introduction to Advanced DOTS 2. Unity Jobs System in Depth 3. Burst Compiler — Extreme CPU Optimization 4. Parallel ECS Systems & Scheduling 5. Understanding Memory Chunks & Archetypes 6. High-Performance ECS Architecture Patterns 7. Full Example — 10,000 Entity Simulation 8. DOTS Optimization Tips (2025) 9. Related Posts 🚀 1. Introduction to Advanced DOTS Unity’s Data-Oriented Technology Stack (DOTS) is now one of the most powerful systems for building massive, high-performance games in 2025. Traditional GameObject workflows struggle when you scale to thousands of NPCs, bullets, particles, or simulation elements. DOTS solves this with: The Entity Component System (ECS) for defining pure data Unity Jobs System for safe multithreading Burst Compiler for transforming C# into ultra-effic...

Unity DOTS vs MonoBehaviour (Full Comparison 2025)

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Unity DOTS vs MonoBehaviour (2025 Full Comparison Guide) — Which Should You Use? Unity is evolving rapidly, and in 2025, one of the biggest decisions developers face is whether to build systems using DOTS (Data-Oriented Technology Stack) or stay with the classic MonoBehaviour GameObject workflow . Both approaches are powerful — but they serve very different purposes. This guide gives you the ultimate comparison between DOTS and MonoBehaviour with benchmarks, examples, use cases, limitations, and recommendations you can apply today. 📘 Table of Contents What Is MonoBehaviour? What Is DOTS? Architecture Comparison Performance Benchmarks (2025) Memory & Cache Efficiency Code Examples: Same Logic in Both Systems When To Use DOTS vs MonoBehaviour Limitations of DOTS & MonoBehaviour Future of Unity: Will DOTS Replace MonoBehaviour? FAQ — DOTS vs MonoBehaviour Related Posts 🧱 What Is MonoBehaviour? MonoBehaviour ...