Unity productivity tricks


5 Unity Tricks That Save You Hours Every Week

When you’ve spent years working in Unity, you realize one simple truth — it’s not just about writing code; it’s about working smarter. Most developers waste time repeating small, avoidable tasks: setting up scenes manually, reimporting assets, scrolling through hierarchies, or endlessly testing builds.

This post covers 5 essential Unity productivity tricks that every developer — whether beginner or pro — can use to save precious hours every week and focus on what really matters: building amazing gameplay.


⚙️ 1. Use ScriptableObjects for Cleaner Data Management

How many times have you duplicated prefabs just to change health, speed, or damage values for enemies? ScriptableObjects are Unity’s most underrated time-saving tool for managing shared data.

Instead of hardcoding variables or creating multiple prefabs, you can store values in a reusable asset that multiple scripts reference. When you tweak one ScriptableObject, all linked components update automatically — no manual edits!

✅ Example: Enemy Stats ScriptableObject

[CreateAssetMenu(fileName = "EnemyStats", menuName = "Game Data/Enemy Stats")]
public class EnemyStats : ScriptableObject
{
    public string enemyName;
    public float health;
    public float damage;
    public float speed;
}
public class Enemy : MonoBehaviour
{
    public EnemyStats stats;

    void Start()
    {
        Debug.Log($"{stats.enemyName} HP: {stats.health}");
    }
}

Result: You can now create different “EnemyStats” assets for zombies, robots, and bosses — no duplicated prefabs, no manual balancing pain.

Pro tip: Use ScriptableObjects for weapons, levels, or power-up data too — you’ll thank yourself later when balancing gameplay.


🧱 2. Use Prefabs Like a Pro

Prefabs aren’t just for reusing objects — they are the foundation of scalable projects. Too many devs break prefabs by editing them in scenes. That’s where time is lost.

Instead, treat every object in your game (UI panels, pickups, characters) as a prefab and never modify it directly in the scene. Instead, use Prefab Variants or Overrides for changes — this keeps your base prefab intact and ensures faster updates.

🧩 Example Workflow

  1. Create a base prefab → “EnemyBase”.
  2. Create a variant → “Enemy_FireType”.
  3. Edit variant stats, textures, or materials only.
  4. If you update the base prefab’s collider or AI, all variants update automatically.

Bonus tip: Store prefabs in folders by type (“UI”, “Enemies”, “Props”). Use Asset Labels so you can search prefabs instantly in Project view.


🎮 3. Use Play Mode Tools to Debug Without Stopping

Most developers hit Play, test, then stop — which resets every temporary variable. But you can change that. Unity lets you make your testing cycle 2x faster using a few built-in features and extensions.

💡 Quick Tricks:

  • Toggle “Enter Play Mode Options” in Project Settings → Editor → disable domain reload.
  • This keeps variables alive between play sessions — a massive time saver for iteration.
  • Use Runtime Editor Tools like Runtime Inspector or Runtime Console (free assets) to modify values while playing.
  • Use DontDestroyOnLoad() to persist test managers or debug UIs between scenes.
void Awake()
{
    DontDestroyOnLoad(gameObject);
}

Pro tip: If you often tweak scripts during Play Mode, install the free “PlayMode Persist” package — it remembers changes even after stopping play.


🧭 4. Use Custom Shortcuts and Editor Tools

Unity 2022+ introduced a Shortcut Manager (Window → Shortcuts) — and it’s a secret productivity gem.

You can assign keyboard shortcuts for repetitive actions like:

  • Align with view
  • Duplicate with offset
  • Play/Pause
  • Switch between Scene/Game views

For example, assign “Ctrl + Alt + P” to toggle Play Mode instantly.

Better yet — create your own **Custom Editor Scripts** to automate boring inspector setups. For instance, you can add a button to quickly reset player data or spawn test enemies.

using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(Player))]
public class PlayerEditor : Editor
{
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        Player player = (Player)target;

        if(GUILayout.Button("Reset Player Data"))
        {
            player.ResetData();
        }
    }
}

Now you can press a single button in the Inspector instead of writing temporary debug code every time. Over hundreds of iterations, that saves hours!


🚀 5. Automate Build Settings and Common Tasks

If you create multiple builds (Android, iOS, WebGL, PC), doing it manually is a huge time sink. Instead, automate builds with scripts. You can define platform-specific configurations and run builds in one click.

💻 Example Build Script:

using UnityEditor;

public class BuildManager
{
    [MenuItem("Build/Android Build")]
    public static void BuildAndroid()
    {
        BuildPipeline.BuildPlayer(
            new[] {"Assets/Scenes/Main.unity"},
            "Builds/Android/Game.apk",
            BuildTarget.Android,
            BuildOptions.None);
    }
}

Just click **Build → Android Build** from the top menu, and Unity compiles automatically. You can extend this to include versioning, asset stripping, or file renaming too.

Pro tip: Combine automated builds with Unity Cloud Build for continuous integration — it’ll generate daily builds automatically and email you when done.


🧠 Bonus Tip: Organize Like a Professional Studio

Time management is not just about coding — it’s about staying organized. Follow a clean folder structure like:

Assets/
 ├── _Project/
 │   ├── Scripts/
 │   ├── Prefabs/
 │   ├── Materials/
 │   ├── UI/
 │   ├── Audio/
 │   └── Scenes/
 ├── Plugins/
 ├── Art/
 └── Packages/

Prefix folders with underscores to keep them at the top. Your future self (and your teammates) will thank you for this clarity!


📋 Summary: Why These Tricks Work

  • ScriptableObjects prevent prefab duplication and manual updates.
  • Prefab Variants save time during iteration and scaling.
  • Play Mode tweaks reduce reload time between tests.
  • Custom shortcuts and editors remove repetitive clicks.
  • Automated builds free you from manual exporting.

All five of these together can easily save you 3–5 hours per week, especially if you’re working solo or in small indie teams. Over a month, that’s an entire day regained for creativity or polish!


💬 Final Thoughts

Great Unity developers don’t just write better code — they build better workflows. Every button, shortcut, or reusable asset you create compounds into massive time savings across your project.

Start applying one of these techniques today, and within a week you’ll wonder how you ever worked without them.

💬 Which trick do you think saves you the most time in your Unity projects? Comment below and share your favorite workflow hacks with the community!

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